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Too Many Buttons - (48 hour project)

Jan 2015

This was a 48 hour challenge, for the Global Game Jam.

 

 

The theme was :

"What do we do now ?"

 

I worked with a single other person (see credits), whom I had never met before (although it turned out we knew some of the same people).

 

The game revolves around one simple concept : simple situations and obstacles, but an incredible amount of options to chose from.

 

As is demonstrated in the video, some items can work against several obstacles, and all obstacles, except one, have multiple valid options to get past them.

 

Despite encountering  a few problems, this game was quite fun to do, and I'm very satisfied with the way it turned out.

 

You can download it here.

(Android only)

 

Credits :

 

Piers Bishop - Graphics and Programming

Jérémie Aronowiez - Graphics

 

 

Software used :

Unity3D (C#)

Photoshop

 

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