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Software used :

Maya

MudBox (Dragon)

Photoshop

After Effects

 

 

Credits :

 

Our Dragon part :

I painted the landscape, designed the tower, painted all textures escept the dragon's body (I did do his eye though), deisgned and painted the fetus, came up with the idea and drew the storyboard, and did the compositing for the second part of the video (the closeup on the egg).

 

Tristan de Saint Ceran worked on every aspect of the dragon (except the eye, but including all of the dragon-specific compositing) and supervised all of the final renders.

 

Steven Belair modeled the tower after my design, as well as the eggs, and was the general supervisor for anything related to placing elements in the scene. He also took care of the lighting and compositing of the first part of the video.

 

Camelia Slimani worked on the second part's lighting, and on the eggs' texture, concentrating mostly on the Sub Surface Scattering's settings and aspect. She also took care of all the renders of that part.

 

All of ATI :

(the only way I'll remember all of them is if I list them in seating order in our classroom, so here goes)

Piers Bishop, To-Ahn Bach, Sadrine Jaber, Héloïse Nick, Katarzyna Trofimuk, Camélia Slimani, Florine Fouquart, Alix Michel, Camille Couturier, Erwan Devaux, Loïc Barnet, Marine Varguy, Jeason Suarez, Steven Belair, Manel Seeyou, Sélami Boudjerda, Maxime Grange, Florian Guillaud, Bady Mebarki, Ashraf Ayadi, Gaël Labousse, Gaëlle Minsini, Hugo Saugier, Simon Mulot, Andgel André, Clément Ducarteron, Bérénice Antoine, Tristan de Saint Ceran, Sylvain Raudrant, Sophie Gabay, Simon Richert, Jessica Ferry, Magali Vernay, Vincent Berra, Thibault Prin.

A big project involving all of our class. In small groups, we had to do part of a "chained animation", using light patterns for continuity.

 

We all went for different settings and it's nice to see how varied the final products are.

 

We had fice days for this, from first sketches to final renders.

Dragon Egg (Part of a bigger Group Project)

May 2014

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