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L-Systems

Oct 2014

Python L-Systems in Blender and Maya. The main video here is a creature generator for Blender, where you just have to type in a name and the script interprets it as a "recipe" of sorts.

Basically, the first letter determines the head, there's a new "body blob" at each vowel, and every other letter adds "bits" to the last "blob", such as legs, arms, and wings.

 

The tail depends on how long the name is, the eyes depend on a vowel/consonnant ratio, and the horns depend on how far apart the first and last letter of the name are in the alphabet. RGB channels depend on these three values too.

 

There's a bit of rebalancing to do, as far as letter and length probabilities go, but the cors of the script is here.

 

Further down the page there's  a simple Turtle-stype L-System. This one was done for both Maya and Blender.

 

Credits :

Coding and Modeling : me.

 

Software :

Blender (Python)

Maya (Python)

Extra creatures made using my script.
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