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Run (and Observe)

Apr 2015

I've been learning ShaderLab and CG languages for writing Unity Shaders. Added to the recent Release of Unity5 along wigh its image effects, I decided I'd do a project that would mostly concentrate on graphics and quirky shaders.

 

I first wanted to have the shader you see on the shirt, with the pattern just stuck on it, as is often seen in character concept arts. Then I decided to have the platform in the center and to mess with stencils to have that effect.

 

The shaders I'm most happy with are the Hologram shader and the halftone shaderc (which sadly works better on lower resolution).

 

And there's a random chrome sphere that's so reflective you can see yourself in it.

 

Credits :

 

Once again, I did every aspect of the project.

 

Software used :

Unity3D (C#)

Blender (except for the Dromedary)

Maya (Dromedary only)

Krita

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