I WANNA MAKE VIDEOGAMES
Piers Bishop
WEBSITE OUT OF DATE
Super Suzanne Galaxy
Nov 2014
Trying out Faux-Gravity-type scripting, and it works !
Started out as me just wanting a reverse-sphere world for another project I have in mind, ended up with me scripting four types of interchangeable gravity :
- "Axis-gravity", falling in a single direction ;
- "Point-Gravity", falling towards a single point ;
- "Mesh-Gravity", falling in the mesh's normal's dircetion ;
- "Reverse-Point-Gravity", falling (and being oriented) away from a single point.
The Mesh-G tends to flicker when you're standing on a edge. Guess I shouldn't have smoothed the Suzanne so much.
Tried adding in a fully manual camera like I did in Dromedary Simulator, but it turned out a bit buggy, so I went back to a parented cam.
Credits :
Coding : me.
Rough models by me except the Suzanne-head.
Textures and skymap found on google.
Software :
Unity 3D (C#)
Blender (just a bit)