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Super Suzanne Galaxy

Nov 2014

Trying out Faux-Gravity-type scripting, and it works !

Started out as me just wanting a reverse-sphere world for another project I have in mind, ended up with me scripting four types of interchangeable gravity :

 

- "Axis-gravity", falling in a single direction ;

- "Point-Gravity", falling towards a single point ;

- "Mesh-Gravity", falling in the mesh's normal's dircetion ;

- "Reverse-Point-Gravity", falling (and being oriented) away from a single point.

 

The Mesh-G tends to flicker when you're standing on a edge. Guess I shouldn't have smoothed the Suzanne so much.

 

Tried adding in a fully manual camera like I did  in Dromedary Simulator, but it turned out a bit buggy, so I went back to a parented cam.

 

Credits :

Coding : me.

Rough models by me except the Suzanne-head.

Textures and skymap found on google.

 

Software :

Unity 3D (C#)

Blender (just a bit)

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